The title of this week's post comes from Sebastian Deterding's presentation, "Meaningful Play: Getting Gamification Right" at Google Tech Talks. I love it... the quote and the presentation. Sebastian knows his stuff. He knows it so well that his presentation is deeply substantial as well as engaging and easy to understand.
The original quote was, "Fun is just another word for learning." This statement was made by master gamer, Raph Koster, who explained his statement thus:
"Fun from games arises out of mastery. It arises out of comprehension.
It is the act of solving puzzles that makes games fun. With games, learning
is the drug."
Sebastian builds and refines this statement in his presentation as he provides a deep-dive into the "how-tos" of gamification.
A few of his guideposts include:
...a story with meaning
...rule system and challenges players can master
...goals and personalization of the goals and informational feedback
...a free space they can play in
...meaningful community of interest
Be mindful of...
...the ropes of rule design
...the basics of UX design
But these highlights are just a taste of what he shares.
And for a great double feature, check out my earlier post "Gaming to Save the World" on Jane McGonigal's TED presentation on leveraging gaming skills to solve real-world problems.