Transforming your staff's potential

Sunday, December 18, 2011

Online learning for kids that works: The Khan Academy



Salman Khan's TED presentation on his free, online academy for math and science.

From the TED website:
"Salman Khan talks about how and why he created the remarkable Khan Academy, a carefully structured series of educational videos offering complete curricula in math and, now, other subjects. He shows the power of interactive exercises, and calls for teachers to consider flipping the traditional classroom script -- give students video lectures to watch at home, and do "homework" in the classroom with the teacher available to help."









I am mulling over how this approach can be applied in a workforce training setting....

Sunday, December 11, 2011

Amanda Cox: Developing Inforgraphics at the New York Times


In case you did not see this post by Information Aesthetics, they have four great videos of Amanda Cox, from the NYT graphics department, speaking on the development of infographics.  She is crystalline in her synthesis of, and ability to discuss, their goal in their work and theory behind great infographics.  She is so articulate and enthusiastic, in fact, that she runs out of breath as she speaks.





She says that one major goal the NYT strives to is clarity.  She goes on to explain that the graphics department works to provide clarity of understanding through:

  • Revealing Patterns
  • Providing Context
  • Describing Relationships
She goes on to comment that one of the qualities of a great infographic is how interesting pieces of information will reveal themselves through the structure of the infographic chosen.

I also found intriguing her description, and example, of how others leverage the data for further, deeper analysis.  She calls it "annotation."

Well worth the time.  I started with her presentation at "New Media Days" in Denmark.  A good place to begin...





Sunday, November 20, 2011

Roundtable: Social Learning and Reflective Dialogue

Reflective dialogue is a powerful vehicle to critical thinking and deep understanding.  So often now, much of what is called "dialogue" is not.  It is simply sharing with, or shouting at,others in our increasingly polarized society.  Civil discourse online is even harder:  the physical distance, the anonymity, and other factors feed into a communication culture of multiple monologue, not dialogue.

In response, Roundtable is a website dedicated to empowering meaningful conversations – between thought leaders, between friends, and between curated communities of strangers.  Anyone can "listen in" on these curated conversations on topics like Future of Blogging, Entrepreneurship and Startup Funding. Oh, you can apply to become a member and participate if you think you can add value to the conversation.

 
This model could be leveraged in many forms of elearning and blended learning settings. My mind is racing with the thought...










Sunday, October 30, 2011

Clients (or SMEs) and Feature Creep


The video speaks for itself.  It is certainly speaking to me these days....





Sunday, October 9, 2011

On Research & Design, Form & Content

I am salivating over a Master's of Research program in Information Environments at University of the Arts, London.


From the website:

What's an MRes?

In this context, it's basically research for designers. Augment your practical skills with a Masters degree in empirical research methods, for a better understanding of people, places and things. That said, you don't have to be a designer - we've had photographers, fine artists, a historian and a life coach - but many of the students have a first degree and/or practical experience in some form of design. The course is a mix of theory and practice, balancing the theories and methods of the social sciences with practical skills in various areas of digital and analog design and fabrication.

The research informs the design, and the design enhances the research.

What are information environments?

In a nutshell, most of the physical and virtual environments we live in and use today - the home, city, village, workplace, museum, retail environments. The Internet and virtual worlds are no longer separated from the real world - ubiquitous sensors, embedded micro-computers, intelligent buildings, interactive installations, networked cameras all blur the line between physical and digital. The course aims to help you study, understand and explain the informational world we live in. 
I love the idea that research informs design and design enhances research.  It reminds me of a video of Paul Rand speaking on design.  He said,


"Without content there's no form, and without form there's no content.... When form predominates, meaning is blunted. When content predominates, interest lags."




The concepts of design are universal to all its applications.  Instructional design is most effective when alignment and balance of information, its context and its delivery method and form are "right."  The problem is figuring out what is "right."  THAT, I have found, is a Wicked Problem.   





Sunday, October 2, 2011

When data is compromised, everything is compromised.


Physician and epidemiologist, Ben Goldacre, exposes his audience at TED to the troubling practice of scientific and other data manipulation for commercial and political benefit.  The practice is common-place, and can be done so subtly with complex data that it takes deep expertise, passion for truth and ample time and money to expose the fraud.  The implications are broad:  science, health, civics, consumer protection, environmental protection  - I could go on - are all compromised.  What is the solution?









Sunday, September 25, 2011

DIY Content Curation on Paper.li







As a learning experiment in content curation, I have signed up to publish a weekly "newspaper" of the news and information I follow on the topics of instructional design, workforce development, training, and other learning topics.  I am using an interesting - and free - tool called Paper.li .  We'll see how it goes.  I hope to build and refine the content over time, to provide the most interesting, relevant and useful samples of the information I track.

Here is how Paper.li describe themselves:

Paper.li is a content curation service. It enables people to publish newspapers based on topics they like and treat their readers to fresh news, daily.

We believe that people (and not machines) are the ones qualified to curate the content that matters most. We also think that these same people can greatly help their own communities to find their way through this “massive content world” we live in. We’re here to help!

Every day, around the world, millions of articles are featured on Paper.lis, benefiting millions of readers. We are just at the beginning of an exciting new adventure and we think we’re on to something good.
We love the semantic web, we respect our content creators, we strive for simplicity, and we thrive on feedback.


We are based at the Swiss Federal Institute of Technology (EPFL) – Innovation Center (Lausanne, Switzerland) and we are proud to support an international and distributed team presence in Europe, Asia and the U.S.

Sunday, September 18, 2011

Information and Empowerment

How information is presented greatly affects whether the learner (citizen, employee, patient, you name it) ends up feeling empowered and motivated to act on that information.  Here are four examples of how information can be presented to either empower or dis-empower the audience:

In his TEDMED talk, Thomas Goetz, executive editor at Wired Magazine and author of the book "The Decision Tree: Taking Control of Your Health in the New Era of Personalized Medicine"
discusses the issues surrounding medical data, and how it has the inherent power to drive behavior change. More particularly, he analyzes how we tend to communicate messages about health to people (e.g. mainly through conveying images of fear) and makes the bold call to make such health information more relevant and personal (e.g. by unpacking personal choices). Soon he focuses on the current practice of conveying lab test results by way of numerical tables, and explains how this is the worst information presentation possible. He then presents a compelling visual redesign of these reports, which aim to provide more insight to lay patients, and ultimately should empower them to act on the information shown.

(Hat tip to Information Aesthetics from which I gleaned the above, well-written, summary.)





Dave Meslin, a "professional rabble-rouser" from Toronto works to build community and links between them.  In his TED talk, Dave takes on the communication of local politics — schools, zoning, council elections.  Why don’t more of us actually get involved? Is it apathy? He says no and identifies seven barriers that keep us from taking part in our communities, even when we truly care.




Over at "eLearning Coach", Connie Malamed shares, "A Quick Guide to Attitudinal Training," providing some instructional strategies for making training in the affective domain more effective. 


I am currently reading, "Made to Stick" by Chip and Dan Heath.  They speak to how some messages are presented in ways that "stick" better with people:  more memorable, more actionable, more motivating.  They have identified factors that promote this stickiness, namely:

  • Simple — find the core of any idea
  • Unexpected — grab people's attention by surprising them
  • Concrete — make sure an idea can be grasped and remembered later
  • Credible — give an idea believability
  • Emotional — help people see the importance of an idea
  • Stories — empower people to use an idea through narrative
Each chapter includes a section entitled "Clinic", in which the principles of the chapter are applied to a specific case study or idea to demonstrate the principle's application. 


Many factors can influence empowerment and behavior change:  a sense of self-efficacy (a belief in one's own competence), knowledge, skills and practice, personal motivation, and more.  What have you found influences empowerment in your audiences?


Saturday, September 3, 2011

Williams Instructional Design is on Delicious and Twitter!

Williams Instructional Design is now active on Twitter .  As with the WID blog, thought provoking articles and other resources will be tweeted (but with limited commentary, of course).  More in-depth reviews and analysis of interesting finds will continue to be posted here.

And a reminder that an entire library of resources can be found on WID's Delicious page.  You can find articles, presentations, links to tools and other resources on a range of topics from mobile and social learning to performance management strategy and competency models.

Happy Labor Day, everyone!

Sunday, August 14, 2011

Year Up: Overcoming Youth Unemployment Through Professional Training

Earlier this year, there was a great opinion piece by David Bornstein in the New York Times entitled, "Training Youths in the Ways of the Workplace." It shared a quick analysis of the "two types of economies" that are emerging: 1) the corporate economy, relating to the growth and profitability of corporations and high-end earners, and 2) the job economy related to the employment gap for average-wage jobs. It addresses, specifically, the challenge for new, young members of the workforce:
"One group that has been particularly hard hit by the recession is youth. Among workers aged 16 to 24, the unemployment rate is almost 20 percent. For young Latinos, it’s over 24 percent, and for young African Americans, it’s over 32 percent. Some 4.4 million youths are currently unemployed.

This is of serious concern to a country with a rapidly aging population. And while today’s best jobs require post-secondary schooling, 30 percent of U.S. public school students fail to graduate from high school (pdf), and more than half of those who enroll in higher education fail to earn a degree or credential within eight years."

The article digs into the issue at greater length than I sample here. It is a great read, and I highly recommend it. One of the causes of the high unemployment rate for youth that Mr Bornstein notes is the marginalizing catch 22 of not having the opportunity to be exposed to the "professional culture" when you can't get a job. One of the tools for the solution he endorses is Year Up, a non-profit that assists disadvantaged, mostly minority youths, in developing professional acumen.

Founded in 2000, Year Up has grown steadily and has produced some impressive results:
  • 100% placement of qualified students into internships
  • 95% of interns meet or exceed partner expectations
  • 84% of graduates employed or in college full time within
    four months of graduation
  • $15/hr average wage at placement

Source: 2008 - 2009 organization-wide results

Year Up currently has locations in:

  • Atlanta
  • Boston
  • Chicago
  • New York City
  • Providence
  • San Francisco - Bay Area
  • Seattle
  • Washington DC
It is a great opportunity for volunteers from all professions to share their expertise.

Opportunities include:
  • Guest Speakers - Share learning on industry topics such as Entrepreneurship, E-Commerce, Leadership, and other interest areas. Time Commitment: One hour session.
  • Job Coaches - Assist with job preparation including resume writing and mock interviewing. Time Commitment: 1-2 hours.
  • College Application Advisors - Assist with the application process, including writing essays and financial aid forms. Time Commitment: 1-2 hours per week.
  • Mentors - Provide guidance, support and advice to Year Up students. Time Commitment: Meet twice a month for 12 months.
  • Curriculum Coaches - Work one-on-one with students learning technical skills (e.g. Adobe Photoshop, Adobe Illustrator, and HTML). Time Commitment: In person, by phone, or by email - 2+ hours per week for 3-6 months.
  • Instructors - Teach professional and/or technical skills as a member of our learning team. Time Commitment: 2-3 days per week.
It is a particularly powerful opportunity for those of us in the Workforce Development field to not only share our professional expertise with youth, but apply our skills in the development of the organization itself.

If Year Up is not in your community, there are likely other, similar, organizations that are. It is a direct and powerful way to invest in your local community and economy.

Saturday, July 30, 2011

Teaching in the Affective Domain: Teaching Empathy

Here is a powerful example of teaching in the affective domain; a hard task. Sam Richards uses metaphor to support learning to the first three levels of Bloom's taxonomy of affective learning:
  • Receiving Phenomena
  • Responding to Phenomena, and
  • Valuing
to teach empathy.

His presentation may be a challenging journey, but I think it's effective.

Friday, July 29, 2011

Pay Attention

"Do stuff. Be clenched, curious. Not waiting for inspiration’s shove or society’s kiss on your forehead. Pay attention. It’s all about paying attention. Attention is vitality. It connects you with others. It makes you eager. Stay eager."

- Susan Sontag

Saturday, July 23, 2011

"Fun is just another word for learning" (under optimal conditions)

The title of this week's post comes from Sebastian Deterding's presentation, "Meaningful Play: Getting Gamification Right" at Google Tech Talks. I love it... the quote and the presentation. Sebastian knows his stuff. He knows it so well that his presentation is deeply substantial as well as engaging and easy to understand.

The original quote was, "Fun is just another word for learning." This statement was made by master gamer, Raph Koster, who explained his statement thus:

"Fun from games arises out of mastery. It arises out of comprehension.
It is the act of solving puzzles that makes games fun. With games, learning
is the drug."

Sebastian builds and refines this statement in his presentation as he provides a deep-dive into the "how-tos" of gamification.

A few of his guideposts include:

Provide...
...a story with meaning
...rule system and challenges players can master
...goals and personalization of the goals and informational feedback
...a free space they can play in
...meaningful community of interest

Be mindful of...
...unintended behaviors
...social contexts
...the ropes of rule design
...the basics of UX design

But these highlights are just a taste of what he shares.



And for a great double feature, check out my earlier post "Gaming to Save the World" on Jane McGonigal's TED presentation on leveraging gaming skills to solve real-world problems.

Sunday, July 17, 2011

Plutchik's Emotion Circumplex: A visualization in three dimensions




Luc Latulippe is right: this Emotion Circumplex by Robert Plutchik is mesmerizing. Used to describe how emotions are related, the circumplex 3D model supports a deeper understanding of the relationships between the primary emotions and their derivatives as well as the relationship between emotional groups by including a sense of volume and a more precise illustration of the interface / influence between the emotions.

Learn more about Plutchik and his theory of emotion on Wikipedia.

Sunday, July 10, 2011

Job aids online: Gojee

Gojee is a beautifully designed example of online job aids. The site uses an interactive search engine, content curation and social media to help home-chefs cook with what's on hand. Tell Gojee what you are craving, what's in your pantry and what you don't like, and it will serve up recipes for delicious and simple dishes.



To use the site, you must create an account. Gojee saves your history and preferences to refine its suggestions as time goes on.

I am thinking about how this model could be applied to other tasks...


via Swiss-Miss

Tuesday, June 21, 2011

"Gaming to Save the World," or Building Skills and Confidence to Solve the Big Problems

  • Collaboration & community
  • Specificity of problem and task
  • A sense of "achievability"
  • Contextualizing a problem
  • A compelling story

These are qualities of games, particularly online games such as World of Warcraft, that make them absorbing and satisfying. So says Jane McGonigal, and she should know. She has spent years as a game developer. Most recently, she has worked to harness the skills developed by gamers to solve the problems of the real world instead of virtual ones.

If she can achieve her "epic win," of crowd-sourcing to solve issues such as oil-dependence and poverty, she will have an army of virtuoso problem-solvers, each with over 10,000 hours of practice in the virtual world. The skills that she sees they will bring to the table include:

  1. Urgent optimism (extreme self-motivation: a desire to immediately tackle an obstacle combined with the belief of a of a reasonable hope of success
  2. Weaving tight social fabric (research has shown that we like people better after we've played a game with them). Games build this fabric based on learned trust, and a sense of common values and goals, experienced cooperation
  3. Blissful productivity. Jane posits that when playing a game we know we are happier working hard than we are" just hanging out", that we are optimized as human beings to do hard, meaningful work.
  4. A passion for epic meaning: gamers love to be attached to awe-inspiring missions

All of this adds up to super-empowered, hopeful individuals. Her challenge to overcome is that most gamers believe they are only capable of changing virtual worlds, not the real one. Also, at this point, they use games to get away from everything that's broken in the real environment. Virtual world provides more positive feedback and satisfaction.

Her motto is: "Don't predict the future, create the future." She is working to create games that imagine best case scenario outcome and empower people to make that outcome a reality. They imagine epic wins and give people the means to achieve the epic wins.

Learn about her winning games, inspiring the development of problem-solving skills that very well could be a win for the entire world...


Saturday, May 28, 2011

Quotable

Entitled: "There's No Such Thing as a Know-It-All"



From Jessica Hagy's "This is Indexed" blog.

Saturday, May 21, 2011

The New York Subway as Stringed Intrument

This imaginative animated visualization tool uses the the NYC subway's schedule and plan as a stringed instrument. The piece begins in real time by tracking trains scheduled to depart in the last minute, then continues accelerating through a 24 hour loop. The visuals are based on Massimo Vignelli's 1972 diagram.

I love how the line/tone struck is appropriately higher or lower depending on the distance between the nearest two stations. I also love the added touch of the "bounce" animation. Whimsical.

Here is a recording of one start time.

Conductor: www.mta.me from Alexander Chen on Vimeo.



For "live" starting, go to: MTA.ME

Conceptually, a beautiful metaphor. What might be the useful applications for learning?

Saturday, May 14, 2011

Colors in Cultures

The site "Information is Beautiful" has a great infographic that shows the different meanings of colors in different cultures. It is designed as a color wheel and legend. This is not only a great data visualization but also an important tool for instructional designers and trainers when working cross-culturally:



Via: Information Aesthetics

When You Do it Well, It's Invisible.

In my previous post about safari guiding I mentioned that the hallmark of some skill sets is that, when done well, they seem so easy. Similarly, when training is done well, the learning process is almost invisible. I guess training itself, as the underpinning of knowledge and skill, is often invisible too. :)



Gotta love XKCD...

If you go to his site, hover your mouse over the image for an extra punchline.

A Renewed Appreciation for Self-Directed Learners



The lights are back on at Williams Instructional Design, having just returned from a three-week holiday on photo safari in Botswana. It was an incredible adventure, made possible by the highly knowledgeable, skilled and committed staff at each of the camps I visited.

Working at the safari camps takes a substantial personal commitment. Staff members work for 2-3 months straight, every day, for up to 12 hours a day to host their guests. Each team member performs multiple roles. For example: managers supervise staff, graciously host (and sometimes manage) guests, manage reservations and activity schedules, manage the gift shops, oversee logistics and repairs, etc.

I was most impressed, however, by our guides. They are responsible for all aspects of the safari activities. As a result, they must seamlessly blend a wide range of knowledge and skills every day, twice a day for the four-hour game drives for up to 10 guests each.

Like a ballet dancer, those most highly skilled are those that make the job look so easy. However, they must be thoroughly knowledgeable/skilled in: wildlife biology, botany, geology, conservation theory, animal behavior, astronomy, extreme driving, guest safety, first aid, tracking, nature interpretation, bar tending, hospitality, etc. Usually, this is all in a 2nd language. Batswanas' (the people of Botswana) first language is Setswana. All of the guiding is done in English.



To become a guide in Botswana, a candidate must pass a lengthy and stringent three-part exam, including guiding a National Park Ranger on a game walk. One of our fabulous guides actually had a master's degree in wildlife management from South Africa. Other had taken guide training courses. However, one guide trained himself independent of any educational organization.

Robert of Savute Elephant Camp in Chobe National Park, Botswana is my new self-directed learning hero. Excellent naturalist, guide and historian, Robert was also an amazing tracker, driver and host. His technical vocabulary and ability to explain scientific concepts in English was impressive. When I complimented him on this, he said he learned much from prior guests. Robert is truly a lifelong learner. I learned much from him, more than he realized.

Sunday, April 17, 2011

Mind mapping your way to a new job

A great poster by Mind Map Art:



Simile, humor AND visualization...

Jessica Hagy does it again at This is Indexed:

"A Little Goes a Long Way"


Distilling the message

A good reminder:



Simplicity is hard. But, communicating not only accurately but succinctly is a powerful facilitation of learning.

As Ernest Hemmingway once said: "If I had more time, I'd write a shorter letter."

Sunday, February 13, 2011

Mind mapping the kitchen tool taxonomy!

"The Splendiferous Array of Culinary Tools" poster is a bit tongue-in-cheek as job aids go, but it is a fun (and attractive) example of graphically showing the taxonomy of a class of things - the family groups based on purpose and relationships between them. Useful, I think, for novices in a field to 1) become acquainted with the breadth and depth of a job by the tools used, see how they are related, and find the right tool for a task.

It can be applied for any job that uses a wide range of tools: carpenter, auto mechanic, janitor, you name it.



By Pop Chart Lab

Via SwissMiss

Monday, January 31, 2011

Choices and Calculations: How They Differ and Why it Matters in Gaming and Instructional Design

I read a great post recently over at "The Usable Learning Blog," discussing how game theory can inform instructional design in significant ways. Her example was this great video that explains the difference between choice and calculation and how it makes all the difference in engagement in gaming.



Gaming is used frequently in training, but not necessarily as effectively as it could. I agree with Julie when she says, " So much of the stuff written about instructional design recommendations is good, but frequently vague or too general (with a few exceptions like Tom Kuhlman and Cathy Moore), while in the mean time I keep finding really great experience design information in the game design blogs that addresses very specific problems."

Sunday, January 30, 2011

Mapping Professional Connections

LinkedIn and InMaps have partnered to create a tool that allows LinkedIn members to visualize the world of their professional connections. LinkedIn Maps groups and color codes your connections based on affinity (e.g. how your connections are connected to each other). You can then analyze the groups and label them.


From a business perspective, it is an interesting tool for understanding the scope and "architecture" of your professional network. You can then identify opportunities for community development and communication.

From an instructional design standpoint, it's another great example of the power of free web tools to analyze and visualize data into meaningful information that can be used.

Tuesday, January 25, 2011

"Na" job aid

OK, so color me geek, but XKCD is one of my favorite comic strips.

Today's edition is a useful job aid to help you track the "NAs" to ID a few classic songs.



It's worth a click-through... there is always an extra punch line if you hover your cursor over the cartoon on the site. Plus, this time, there is a "new and improved" version (link under the page banner).

Sunday, January 23, 2011

Testing: Not Just for Assessment Anymore

Recent research by Purdue University on retrieval practice finds that test-taking is, by far, a more effective learning activity than either studying or concept mapping. The findings were published by Science Magazine, then reported on by the New York Times.

Reflecting back on my days of formal learning, I can say my personal experience supports these findings. My retention of knowledge was far greater after having taken the tests that were intended to simply assess that learning. They generally were the most powerful learning tools in the curriculum.

The synthesis and application of knowledge and skills that is needed to successfully complete a test cements the learning deeper and in a more tangible, useful fashion. Additionally, I am wondering whether the meta-skills needed for test-taking are those skills needed to apply learning in practice.

Friday, January 21, 2011

Video in eLearning

I must say, the New York Times consistently publishes great infographics and other brief elearning. Here is a perfect example: Top 10 Composers.



This is a smartly managed use of video in elearning. User-driven and in bite sized chunks, the videos merge music theory, examples and storytelling. Each element contextualizes the others.

Saturday, January 15, 2011

The Noun Project



Here is a great resource for instructional, and other, designers: The Noun Project symbol library. This online library is a growing collection of highly recognizable symbols. They are creating a "dictionary" of visual language.

All of the images are free and without use restriction. They are beautifully designed and easy to download.

The Noun Project is being developed at Kickstarter, the largest funding platform for creative projects in the world.

These are perfect for job aids, manuals, signs... any quick and/or universal recognition need.

Monday, January 10, 2011

Beyond visualizations...



One of my favorite design bloggers, Swiss Miss, found DowPiano and shared it today. Here is what she says:

The Dow Piano audiovisualizes the ups and downs of 2010 into musical notes. Using a five-note scale spanning three octaves, pitch is determined by the daily closing numbers of the Dow Jones Industrial Average. The variance in volume mirrors the trading volume changes throughout the year. The notes are clustered in series of five, representing Mondays through Fridays. The weeks are punctuated, separated, and started by drum hits. Follow along with the graph to experience the market in a (somewhat) musical way. Created by Bard Edlund.


I am thinking of the possibilities for information "stickiness" in learning and job aids. I remember lyrics much easier than poems because of the music!

Sunday, January 9, 2011

A Few Random eLearning Finds

Here are a few interesting links on various topics of elearning:

DemoSlam is a high-energy ongoing project by Google, where "Contenders" compete in "tech demo battles" by submitting videos that highlight one of Google's many free tech tools, such as Google Voice, Google Translate, Custom Background.

@ Ignatia Webs blog posted recently on IBM's immersive gaming and informal/social tools for learning projects.

The Word of Mouth blog has a great post on how Articulate is being used for a wide range of elearning projects at SickKids.

Sunday, January 2, 2011

Delicious tidbits: Presentation Design

The following are articles in my Delicious library that include the tag "PresentationDesign."

Designing a narrative with index cards: From Communication Nation, a proven, low-tech approach to designing a presentation, either from the "top-down" or "bottom-up."

Designing slides: From Eye on Learning, a series of presentations, on and examples of, PowerPoint slide design.

"...Whip your Slides into Shape": From The Learning Generalist, ideas for both the design of the presentation itself as well as the slides as a vehicle for them.

How to Create a Presentation for Someone Else: From the Duarte blog, ideas on how to facilitate the process of designing a presentation someone else will deliver.

A True eBook




20 Things I Learned About Browsers and the Web” is an electronic story book, complete with pages to be turned. It is the creation of Min Li Chan, Fritz Holznagel, Michael Krantz and Christoph Niemann. Developed by Fi and published by Google Chrome, it answers questions such as: How do browsers and the web work? How has the Web evolved? How do I navigate the Web safely and effectively? It defines terms and covers topics such as cloud computing, HTML5 and plug-ins, using plain English and approachable metaphors. It demystifies the technology, empowering the learner in the process. A great example of informal e-learning tools.

Saturday, January 1, 2011

Empowering Learners

Diana Laufenberg reminds us that contextualized and reflective learning and meta-learning creates deeper understanding and more motivated learners: